So far into day 4, x6 has been working on par with V overall. Might actually be better for me. Attached is some spike that I think might not happen with V. However the rest of the graph looked very clean, cleaner than with V. Error rates are as stable as V [but I don't know yet, haven't tested V yet, just used it for 3 years].
"x6 downward spike 2.PNG" is kind of nit-picking ['logical' graph-view-mode] but there's some truth to it. the other image is a linear and general view of a different spike. those spikes appeared around today and might go away [they fluctuate].
not much conclusion yet though since 3 days to go for 7 days uptime. i think i'll test it for 3 weeks total then switch back to V.
don't mind the errors in the stats, they are external interference [as can be seen that last 24 hours are clean]
xdslctl: ADSL driver and PHY status
Status: Showtime
Last Retrain Reason: 4
Last initialization procedure status: 0
Max: Upstream rate = 27544 Kbps, Downstream rate = 81868 Kbps
Bearer: 0, Upstream rate = 5024 Kbps, Downstream rate = 78590 Kbps
Bearer: 1, Upstream rate = 0 Kbps, Downstream rate = 0 Kbps
Link Power State: L0
Mode: VDSL2 Annex B
VDSL2 Profile: Profile 17a
TPS-TC: PTM Mode(0x0)
Trellis: U:ON /D:ON
Line Status: No Defect
Training Status: Showtime
Down Up
SNR (dB): 8.7 16.1
Attn(dB): 12.0 0.0
Pwr(dBm): -11.5 -11.7
VDSL2 framing
Bearer 0
MSGc: -6 363
B: 243 29
M: 1 1
T: 0 1
R: 6 16
S: 0.0000 0.1840
L: 20230 2000
D: 1 59
I: 250 46
N: 250 46
Q: 8 0
V: 0 0
RxQueue: 57 0
TxQueue: 19 0
G.INP Framing: 18 0
G.INP lookback: 19 0
RRC bits: 0 24
Bearer 1
MSGc: 186 -6
B: 0 0
M: 2 0
T: 2 0
R: 16 0
S: 5.3333 0.0000
L: 48 0
D: 3 0
I: 32 0
N: 32 0
Q: 0 0
V: 0 0
RxQueue: 0 0
TxQueue: 0 0
G.INP Framing: 0 0
G.INP lookback: 0 0
RRC bits: 0 0
Counters
Bearer 0
OHF: 0 302468
OHFErr: 551 0
RS: 1519034440 1123580
RSCorr: 60835 242
RSUnCorr: 0 0
Bearer 1
OHF: 22250334 0
OHFErr: 575 0
RS: 267003269 0
RSCorr: 295 0
RSUnCorr: 6657 0
Retransmit Counters
rtx_tx: 212874383 0
rtx_c: 2697 0
rtx_uc: 200845 0
G.INP Counters
LEFTRS: 37 0
minEFTR: 78571 0
errFreeBits: 522577136 0
Bearer 0
HEC: 0 0
OCD: 0 0
LCD: 0 0
Total Cells: 2473811584 0
Data Cells: 166220579 0
Drop Cells: 0
Bit Errors: 0 0
Bearer 1
HEC: 0 0
OCD: 0 0
LCD: 0 0
Total Cells: 0 0
Data Cells: 0 0
Drop Cells: 0
Bit Errors: 0 0
ES: 40 0
SES: 36 0
UAS: 339 67
AS: 357457
Bearer 0
INP: 44.00 1.50
INPRein: 0.00 0.00
delay: 0 3
PER: 0.00 17.04
OR: 0.01 173.23
AgR: 78670.61 5197.09
Bearer 1
INP: 4.00 0.00
INPRein: 4.00 0.00
delay: 3 0
PER: 16.06 0.01
OR: 95.62 0.01
AgR: 95.62 0.01
Bitswap: 256/256 0/0
Total time = 4 days 12 hours 20 min 0 sec
FEC: 247163 437
CRC: 2021 0
ES: 40 0
SES: 36 0
UAS: 339 67
LOS: 0 0
LOF: 0 0
LOM: 29 0
Latest 15 minutes time = 5 min 0 sec
FEC: 0 0
CRC: 0 0
ES: 0 0
SES: 0 0
UAS: 0 0
LOS: 0 0
LOF: 0 0
LOM: 0 0
Previous 15 minutes time = 15 min 0 sec
FEC: 4 0
CRC: 0 0
ES: 0 0
SES: 0 0
UAS: 0 0
LOS: 0 0
LOF: 0 0
LOM: 0 0
Latest 1 day time = 12 hours 20 min 0 sec
FEC: 349 8
CRC: 0 0
ES: 0 0
SES: 0 0
UAS: 0 0
LOS: 0 0
LOF: 0 0
LOM: 0 0
Previous 1 day time = 24 hours 0 sec
FEC: 2502 131
CRC: 8 0
ES: 2 0
SES: 0 0
UAS: 0 0
LOS: 0 0
LOF: 0 0
LOM: 0 0
Since Link time = 4 days 3 hours 17 min 35 sec
FEC: 60835 242
CRC: 551 0
ES: 14 0
SES: 10 0
UAS: 0 0
LOS: 0 0
LOF: 0 0
LOM: 9 0
NTR: mipsCntAtNtr=0 ncoCntAtNtr=0
i think resilient is the word to describe x6. i've been using the internet, gaming, and my dad as well. no complaints from him or me. downloads are stable. the best way to describe x6 is smoothness. for V it's more like "old fashioned cautions" that get through the hardest times. that's why x6 might not work for everyone. especially since (theoretically) it's a bit incompatible with dsl driver d26a. in practice i haven't seen that "incompatibility" manifest yet. [except maybe in SNR graph spikes... dunno yet]. it also bitswaps much better than x1 and even V. x6 is less conservatory than V. if that makes sense. so it's both more prone to errors but also better results. whether that potential is worth it i dunno yet.
edit: i think the overall approval test is gaming. [on an old game without lag compensation and with real-time sync - named Rakion] hard to observe since ISP's are in the mix there but i'll take that approach in consideration. hard to notice too. but it goes a longer way than watching SNR graphs.