IPv6 : Just for completeness, here’s a near-minimal IPv6 tracert into A&A-land, again disregard hop to 1 (WLan, WPA2*4) and the long line with heavy interleave which is just geography :-
traceroute to 8b0:0:81::51bb:51bb (8b0:0:81::51bb:51bb), 64 hops max, 56 byte packets
1 sent:45 loss:0% last:2.242 ms avg:22.024 ms
firebrick (2001:8b0:1ce::1)
2 sent:44 loss:0% last:66.874 ms avg:63.839 ms
0.0.0.8.6.1.e.f.f.f.7.9.3.0.2.0.3.5.0.0.0.0.0.0.0.b.8.0.1.0.0.2.ip6.arpa (2001:8b0::53:203:97ff:fe16:8000)
3 sent:44 loss:0% last:75.303 ms avg:60.538 ms
a.aimless.thn.aa.net.uk (2001:8b0:0:53::41)
4 sent:44 loss:0% last:66.614 ms avg:63.345 ms
a.aimless.thn.aa.net.uk (2001:8b0:0:53::41)
Some games are apparently starting to wake up to IPv6, see :-
http://www.revk.uk/2012/06/wow-ipv6.html (A&A MD’s blog).
I imagine games writers who are longing to see the back of NAT might find their salvation in IPv6 provided they can handle any frewalling issues.